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Claims

In production · partly confirmed

Protect your land with claim circles, grow each area with its own bank, share it with trusted players and set your own spawn.

Part of claimsStatus
Founding an area (/c new, /c confirm)Confirmed
Area spawn (/c set spawn, /c spawn) with the combat tag and cooldownConfirmed
Dashboard, community chest, /scanchestsConfirmed
/c info, /c linesConfirmed
Build and container protectionConfirmed
Expanding, area bank depositsUntested
Trust and untrustUntested
Removing land and refundsUntested
Area settings (mobs, public spawn)Untested
48-block territory band and alertsUntested
Creeper crater repairUntested
Claims on a web mapPlanned

How claims work

  • A claim is a circle with a 16-block radius, measured horizontally. It protects every height, from the bottom of the world to the top.
  • An area is your first circle plus every circle you expand it with. Its protected shape is all of those circles combined.
  • You can own up to three areas, and each area can grow to ten circles, called levels.
  • Each area has its own bank. Expansions are paid from the area bank, not your wallet.

Founding an area

Stand where you want the center of your first circle and run /c new [name], then /c confirm.

AreaFounding costUnlocks when
FirstFreeRight away
Second1,000 gpYou have 1 area at level 10
Third10,000 gpYou have 2 areas at level 10

A new area's bank starts at 0 gp.

Expanding an area

Untested

  1. Stand within 3 blocks of the edge of one of your circles. You can be just inside or just outside it.
  2. Run /c expand (or /c claim, /c place), then /c confirm.
  3. The new circle's center snaps onto the edge of the existing circle.

Only the area's owner can expand it. Each expansion costs 75 × 1.5^(level − 1) gp, rounded to 0.001 gp, where *level* is the area's current level. It's paid from the area bank.

Expanding from levelTo levelCost from the area bank
1275 gp
23112.5 gp
34168.75 gp
45253.125 gp
56379.688 gp
67569.531 gp
78854.297 gp
891,281.445 gp
9101,922.168 gp

Taking an area from level 1 to level 10 costs 5,616.504 gp in total.

Funding the area bank

  • /c deposit <amount> or /c bank deposit <amount> moves gp from your wallet into the bank of the area you're in.
  • Use all instead of an amount to deposit your whole balance.
  • /c bank (or /c balance, /c bal) shows the area and its bank.

Deposits pass through the server account on their way to the area bank. See Economy.

Confirming actions

Founding, expanding, removing land and changing trust all ask you to confirm:

  • Run /c confirm within 30 seconds, standing on the same block where you made the request.
  • If you move to another block, the request is cancelled and you'll need to ask again.
  • /c cancel cancels a pending request. Confirming twice does nothing.

Removing land and refunds

Untested

/c unclaim (or /c remove) removes the circle you're standing in, and /c unclaim all removes all of your circles. You get back 50% of what was paid for the land.

  • Community chest contents come back first. Before a circle is removed, the items in its community chest go into your inventory. If they don't all fit, the land stays claimed. Make space and run the removal again.
  • Removing an expansion circle: the refund goes into the area bank.
  • Removing an area's first circle: the refund goes to your wallet, and whatever is left in the area bank is returned to you too.
  • Circles that depend on the one you remove are removed first.
  • Staff can't remove another player's land while its community chest still holds items. The owner has to empty it first.
  • Refunds are paid by the server account. If it can't cover a refund, the removal is cancelled and your land stays.

The 48-block territory buffer

Untested

Every claim has a 48-block wilderness band around it.

  • Other players can't found or expand new circles that overlap your band. You and your trusted players aren't restricted by it.
  • The band is not build-protected.
  • If someone outside your claim breaks or places blocks in your band, online owners and trusted players get an alert. Alerts are limited to one per player, per circle, per minute.
  • /c info in the band tells you whose territory you're near.
  • Wilderness fees charged in the band go to the bank of the nearest area. See Economy.

Trust

Untested This needs two players to test and hasn't been tested yet.

  • /c trust <player> (or /c add, /c friend) lets a player build and interact in the area you're standing in.
  • /c untrust <player> (or /c distrust) removes them.
  • The player must have joined the server before. You can also use their UUID.
  • Only the owner (or staff) can manage trust, change settings, remove land or expand. Trusted players can't expand.

Area spawn and settings

Confirmed Setting and using an area spawn is confirmed (QA C1), including the combat tag, the shared cooldown and /back. With no area, /c spawn tells you so and doesn't move you (QA C0). The mob and public-spawn toggles are Untested.

CommandWhat it does
/c set spawnSets your area's spawn point to where you're standing
/c toggle spawn on|off (or /c toggle public on|off)Makes your area spawn public or private. It's private by default.
/c spawn (or /c home)Teleports you to your area spawn. If you don't have an area yet, RootMC tells you so and suggests /c new
/c spawn <player> [area]Visits another player's public area spawn
/c toggle mobs on|offAllows or blocks hostile mobs in your area. They're blocked by default.
  • Area spawns follow the same rules as /home and /spawn. While you're in combat (30 seconds after a hit) they're blocked with Teleport is blocked during combat. After any teleport you wait 5 seconds before the next one, and /back takes you to where you were. See Homes, warps and teleports.
  • If no custom spawn is set, RootMC uses a safe spot near the area center.
  • /spawn also uses claims: it takes you to your area's spawn or a named public area spawn. Players who don't own an area go to the server spawn.
  • If you own an area, you respawn there after death.
  • Blocking hostile mobs doesn't remove animals or other neutral mobs.

Seeing your claims

Confirmed The owner confirmed /c info and the outline toggle on the live server.

  • /c lines (or /c outline, /c show) toggles visible outlines of claim edges near you, up to 160 blocks away.
  • /c info (or /c inspect) describes the claim you're standing in.
  • /c list lists your areas.
  • /c help shows a quick command summary in game.

The claims dashboard

Confirmed QA CG1 opens /c menu and clicks an area to teleport to it.

/c on its own (or /c menu, /c gui, /c dashboard) opens the claims dashboard. It shows:

  • An overview, your wallet balance and your area banks.
  • The approximate size of your areas and where you're standing.
  • Each of your areas. Left-click an area to go to its spawn, right-click it to open its settings.
  • Buttons for a new area or expansion, claim outlines, area spawn, the community chest and settings.

Area settings

The settings menu (right-click an area, or use the Settings button) lets the owner:

  • Turn the public spawn on or off.
  • Turn hostile mobs on or off. Turning them off also removes hostile mobs already in the area.

Permissions are checked again for every click, so a player who loses access can't keep using an open menu.

Community chest

Confirmed The owner moved a stack into a community chest on the live server with no duplication, and QA CG1 deposits by click and withdraws with /scanchests.

Every claimed circle has its own shared community chest with 27 slots. The owner and trusted players of the area can use it.

  • Stand inside the circle and run /c chest (or /c community), or click the chest button on the dashboard.
  • Left-click or shift-click a stack to move the whole stack between the chest and your inventory.
  • Right-click a stack to move one item.
  • Dragging, number keys, dropping and double-clicking don't move items in the community chest. Empty your cursor before opening it.
  • Only what fits in your inventory is moved.

Every move is saved safely, so items can't be duplicated or lost if the server stops, and two players can't take the same items at the same time.

/scanchests: find and withdraw items

/scanchests (or /scanchest, /scanc) searches the community chests in all of your circles:

  1. Run /scanchests <item> (for example /scanchests diamond), or /scanchests hand for the item you're holding. RootMC tells you how many it found.
  2. Within 2 minutes, run /scanchests confirm to withdraw them, or /scanchests confirm <amount> to withdraw only some.
  3. /scanchests cancel cancels the search and confirms that nothing was withdrawn.

Withdrawn items keep their names and enchantments. Only what fits in your inventory is withdrawn, and the rest stays in the chests.

What claims protect

Confirmed General owner pass for claim and container protection. Cross-claim edge cases, hoppers and multi-player rights haven't been checked individually.

Inside a claim, only the owner and trusted players can:

  • Break or place blocks.
  • Use containers, doors, buttons, levers, redstone and other interactive blocks.
  • Empty or fill buckets.
  • Interact with armor stands, item frames, paintings and other entities.

Claims also stop:

  • Fluids flowing in from outside, or from one circle into a different circle.
  • Fire.
  • Explosions. Creeper explosions that touch a claim are cancelled completely. Other explosions don't damage claimed blocks.
  • Pistons that would move blocks in or into a claim.
  • Hostile mobs spawning, entering and attacking, while mobs are off.
  • Creeper damage to players inside a claim.

Out in the wilderness, creeper craters repair themselves after about 30 seconds. Containers and other blocks that hold items are left out of the repair, and creeper-destroyed blocks don't drop. A restart can cancel repairs that haven't happened yet.

PvP

PvP is allowed inside claims. Claims protect your land and builds, not you from other players.

Known limits

Claim commands and aliases

All claim commands work with /c, /claim, /claims or /rootclaims. /t also works when the server doesn't run Towny.

CommandAliasesWhat it does
/c/c menu, /c gui, /c dashboardOpens the claims dashboard
/c chest/c communityOpens the community chest of the circle you're in
/c helpShows the in-game command summary
/c new [name]Founds a new area centered on you
/c expand/c claim, /c placeAdds a circle at the edge of your area
/c confirmConfirms a pending action
/c cancelCancels a pending action
/c info/c inspectDescribes the claim or territory you're in
/c listLists your areas
/c bank/c balance, /c balShows the area and its bank
/c deposit <amount|all>/c bank deposit <amount|all>Moves gp from your wallet into the area bank
/c unclaim [all]/c remove [all]Removes land with a 50% refund
/c trust <player>/c add, /c friendTrusts a player in this area
/c untrust <player>/c distrustRemoves a trusted player
/c toggle mobs|spawn|public on|offChanges area settings
/c set spawnSets the area spawn
/c spawn [player|area] [area]/c homeTeleports to an area spawn
/c lines/c outline, /c showToggles claim outlines
/scanchests <item|hand>/scanchest, /scancSearches your community chests
/scanchests confirm [amount]Withdraws the items found
/scanchests cancelCancels the search

For staff

Planned for claims